Figma is already super powerful and gaining traction, with a few tweaks it will be incredible.
June 07, 2024

Figma is already super powerful and gaining traction, with a few tweaks it will be incredible.

Anonymous | TrustRadius Reviewer
Score 9 out of 10
Vetted Review
Verified User

Software Version

Figma Organization

Overall Satisfaction with Figma

We use Figma for all high-fidelity UX/UI digital solutions using a design system and pattern libraries we have set up using Figma's capabilities. Our extensive design, copy, research, and content team uses it daily for various use cases. The team members are spread across multiple squads, from CRO to Offline, App to Email, and they solve various user and business problems. We also cover numerous brands and have implemented design tokens with Token Studio to switch theming better. Prototyping is used for stakeholder communications and user research with UserZoom, making high-fidelity designs come to life for developers, stakeholders, and participants. Developers use dev mode daily to build from using Storybook and custom designs to create.

Pros

  • Click through prototypes.
  • Design systems.
  • Video/gif integration.
  • Autolayout
  • Plugin availability.
  • Sharing and viewing controls.

Cons

  • Animated prototyping.
  • Tappable overlaid layers - bugs on fixed components, such as an app navigation footer in a prototype
  • Swapping a component but retaining inputted copy or imagery.
  • Performance on prototypes to work better in UserZoom - having to delete hidden layers manually, optimize images, and streamline the file, in general, is time-consuming
  • Folder structures - larger teams need multiple layers of folder structure to help find things.
  • Branch performance - we need better, more user-friendly solutions to get designs to merge better.
  • Branch performance - branching with the option to choose which pages you want in the branch without deleting each page you don't need.
  • Default sharing options need improvement.
  • Responsive ratios' in prototyping without having to recreate pages.
  • Better collaboration with Jira to bring in links in the design mode not just dev mode.
  • Every month, we average over 70,000 component insertions across all of our designers' work. This efficiency saves the designers time recreating the same component.
  • We average approximately 150 component detachments monthly across all of our designer's work. This means only a small portion needs to be detached for playground or CRO testing, for example.
  • Our Design System holds around 70 components shared across multiple brands, digital landscapes and use cases. While it sounds large at the moment we have many overlaps using Token Studio to refine this usage.
  • Prototypes used for User Research with quick turnaround times leading to design-research-analysis turned around in 5-15 days.
Figma covers all our use cases. It helps with our design systems, pattern libraries, and prototyping; it's helpful to be cloud-based and sharable. Its plugins and usability for all team members make it very useful. Autolayout functionality is head and shoulders above the rest in terms of saving time and making screens easy to update and change. Prototyping isn't always plain sailing, but it's one of the best parts of the package.

Do you think Figma delivers good value for the price?

Yes

Are you happy with Figma's feature set?

Yes

Did Figma live up to sales and marketing promises?

I wasn't involved with the selection/purchase process

Did implementation of Figma go as expected?

I wasn't involved with the implementation phase

Would you buy Figma again?

Yes

Figma has been beneficial for building auto layout screens when you need to switch out a component or move a page layout to reduce the design time and 'pixel perfection' you would typically see in other programs. Its prototyping tools are great for the basics to create high-fidelity screens for user research and stakeholder communications, but anything more complex is either buggy or incredibly development-oriented. Designers don't have the luxury of time to figure out how to code the 'if' and 'else' thinking, often having to opt for online demonstrations to hand off to developers. It's straightforward to grasp if you've used any other design software and is relatively lightweight in terms of the tools. A design system streamlines so much of the effort in our screens, even if you need to detach!

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