Flutter is an open-source mobile application development framework created by Google. It is used to develop applications for Android and iOS, as well as being the primary method of creating applications for Google Fuchsia.
I think that Flutter is now much better than Microsoft's Xamarin and the old Apache Cordova. I was able to go from a concept design to a working application in almost no time and with almost no experience with Dart at all. It helps (but it is not a requirement) to have some …
It is suitable for making portable applications, with almost the same code for several platforms. You can access native features of the device or use an open source plug-in from the repository to create a local database and access the internal storage of the device. It is wonderful for the construction of a native application, through the use of standard web code. It is not recommended for enterprise applications.
Flutter is well known for native app development, if you have android studio installed on your system, you can quickly start using it. This might not be the best choice for you if you do not wish to learn a new language, i.e. Dart and you do not know it already.
Adobe Phone Gap has an extremely simple user interface that allows for easy learning to occur.
Adobe Phone Gap provides support for web languages and allows you to write in three of the main languages and transfer them to another language for use. This solves a common programming issue and is the greatest strength of the software.
Their desktop application allows for easy installation and programming.
Adobe provides quick support with questions about how to use the software.
The build interface notifies you of errors extremely quickly and helps identify the issue in your programming. You get an easy idea of what needs to be updated and adjusted.
Cordova app code runs inside a webview component. So, expect the performance to be a little slower as compared to the native apps. This is more noticeable on older devices though. It is hardly noticeable when it comes to newer mobile devices.
Crashes can be hard to debug since the crash logs will not point you to the culprit javascript code. This is not a limitation of Cordova alone. Any other hybrid mobile app development platform suffers the same problem.
Even with tools like Safari debugger and Chrome debugger, it can be tricky to measure graphics and animation performance. Achieving smooth animations can be a bit of a challenge sometimes with hybrid mobile apps in general.
Occasionally updates to the Flutter SDK result in wide-sweeping changes that seem to not be thoroughly tested and considered. Flutter sometimes evolves too fast for its own good.
While the 3rd-party Flutter package ecosystem is vast and rich, 1st-party support for basic things (audio/video playback, battery information, Bluetooth services, etc.) are lacking. You are occasionally forced to rely on an open-source package for use-cases that other platforms have native support for.
Documentation, particularly around testing, is lacking. While there are some great docs, like the Dart Style Guide, many Flutter-focused support documents are lacking in quality and real-world usability.
Flutter allows you to architect an app however you want. While this is a great feature, it also adds complexity and leads to the current state of Flutter's state management, where there are 50+ options on how to organize your app, with very little official guidance or recommendations from the Flutter team. For a beginner, this can create decision paralysis.
Apache Cordova is the mother of all other frameworks. The Ionic developed framework is well suited for development but most of their features are offered by paid services. As Apache Cordova is open source and has a license to modify it, it has no legal problems to work with it. Also, most well-known IDEs recognize the Apache Cordova snippets.
I have experience with react and React Native. I would say that the idea behind all those frameworks are quite similar. However, I found the javascript-based frameworks a bit more accessible as you could utilise your javascript knowledge. Here, Flutter works with its own language. This has advantages and disadvantages sometimes. I found the community around javascript frameworks bigger and therefore sometimes more helpful. However, Flutter does a good job here as well. I think the main argument for Flutter is its usability for less experienced developers. If you do not have knowledge in javascript or other programming languages then I think it is much easier to start with Flutter than with another framework like react. I think the package that you get form scratch is better than in the other frameworks were you have to set up and learn a lot more before you can start.
The rapid development capabilities of Flutter allow us to build apps we could not have previously considered commercially viable, opening new revenue streams.
Free and open licensing made adoption very easy (ie. free/low cost!).
In comparison to Qt, our time spent arguing with build tools and perfecting development environments has decreased substantially.